Information
CreepSmash, a Java-based multiplayer game, was developed by ten computer science students within a collegiate software project of the University of Applied Science in Stuttgart. The project requirement was to plan, design and implement a Java-based multiplayer version of Towerdefence inside of 2.5 months. Each student had a specific role in the project like project manager, developer or tester.
For implementation we used the following tools to plan, design and develop the game.
To simulate a real project enviroment with its technical and interpersonal problems we used the common projectmanagement methods like controlling, resourceplanning, riskmanagement and earned value analysis. Furthermore we had to fullfill the requirements and wishes of our customer and project tutor Dr. Prof. Gerhard Wanner.
back
Requirements
To play CreepSmash your computer has to fullfill the following system requirements.
Client:
- Linux or Windows based operating system
- Java 1.5 or better
- min. 1 GHz prozessor power
- min 512 MB ram
- Network connection
- Open port 4747 (outgoing)
Server:
- Linux or Windows based operating system
- Java 1.6 or better
- Network connection
The game was tested under various Linux distributions and Windows XP SP2.
back
Serverstatus
back
HowTo
To play online on our server, just use the following Java webstart link to start:
Towerdefence build 944.
back
Open Source
CreepSmash is published under the terms of the GNU GPL. To participate in development, join the team at sourceforge.net/projects/creepsmash.
There you can also download the sourcecode via svn or browse it online.
If you find errors, just fill out a Bugreport. For featurerequests go-ahead here.
back
The project members
- Andreas Wittig
- Bernd Hietler
- Christoph Fritz
- Fabian Kessel
- Levin Fritz
- Nikolaj Langner
- Philipp Schulte-Hubbert
- Robert Rapczynski
- Ron Trautsch
- Sven Supper
Special thanks to TowerDefenceHQ for supporting our project and the nice game review.
back
|